![]() ![]() The bosses generally have phases in which they use sets of attacks, with more new attacks appearing as you wear them down. The boss encounters are a great opportunity to let you show off your skill, though in later fights they’re more about dodging and timing (think Monster Hunter) as opposed to hack and slash style quick comboing. Balancing these between Ergo and Bearer adds to the customizability – I ended up building Ergo as a rush melee attacker while Bearer was relegated to spamming ranged attacks with high ki and mana regeneration to compensate. (Interestingly, the Nameless campaign subverts this as he is given different models for the weapons he equips.) These are where you get the brunt of your stats, and some extra effects like ki and mana regeneration. The characters are also able to equip weapons and accessories, though these don’t show on their character models. ![]() While Bearer and Ergo have different moves, health gauges and customizable controls, they share a mana and ki pool, so it can be useful to build either character to primarily use one or the other resource. These also add more stats to either character. Skills are unlocked by leveling up and by plotting unlocked points on the skill tree. It’s pretty satisfying once you get into a groove, but the game takes a while to get you to that point. The controls work pretty well to begin with, although I have some gripes with how the battle system and enemy design affect combat – you can get shot off a ledge with consecutive ranged attacks without any opportunity to recover, and you tend to spend a lot of time zooming towards the aforementioned marionettes and bosses as opposed to making combos. The combat and level design takes inspiration from DMC and Bayonetta, though the general level of flashiness isn’t as high. The system is unique in that it allows you to switch between the two playable characters to chain their attacks together, and the game encourages it in certain levels. What this game has over Extella is a combat system that has a lot of room for customization, with various ranged and melee attacks that can be chained together. This makes sense because of the setting, but a lot of the time while playing Anima, I wished I was playing Fate Extella instead, which isn’t a good thing as Extella is pretty mediocre at best. It doesn’t help that the enemy design and combat all reminded me of Fate Extella, particularly because you spend a good portion of the game zooming around whacking armed marionettes. All this because someone tried to summon something from a cursed book. In fact the whole thing could have taken place in the Fate franchise with players none the wiser, with the setting revolving the main characters beating up a series of extraordinary individuals, including a fairy king, a puppetmaster, a shadow demon, and the head of the church. Platforms: Switch, PC (Steam), PS4, Xbox One, This is clearly evidenced by Jeanne d’Arc lookalike protagonist, the deadpan edgy personality-less Bearer of Calamities, and her partner Ergo Mundus, snarky and fourth wall-breaking all-powerful evil sealed in a book, who reminds me of Angra Mainyu in more ways than one. ![]() ![]() Wander a brutalist nightmare driven by fluid 3D character animations, dynamic lights and shadows, and complex transparency effects, complemented by cinematic sci-fi anime storytelling.Anima: Gate of Memories takes place in the world of the Anima tabletop RPG, which is inspired by western fantasy and modern Japanese anime tropes. Now stranded on a cold planet, she sets out on a journey into depths unknown.Įxperience fear and apprehension as you encounter strange horrors, carefully manage scarce resources, and seek solutions to challenging riddles.Įxplore the dim corners of a derelict spaceship, delve into the mysterious fate of the inhabitants of a doomed facility, and seek what lies beneath.ĭiscover an atmospheric science-fiction tale of identity, memory, and the terror of the unknown and unknowable, inspired by classic cosmic horror and the works of Stanley Kubrick, Hideaki Anno, and David Lynch. The story of SIGNALIS begins as a Replika named Elster awakens from cryostasis in a wrecked vessel. Humanoid androids known as Replikas live among the populace, acting as workers, civil servants, and Protektors alongside the citizens they are designed to resemble. SIGNALIS is set in a dystopian future where humanity has colonized the solar system, and the totalitarian regime of Eusan maintains an iron grip through aggressive surveillance and propaganda. Discover terrifying secrets, challenging puzzles, and nightmarish creatures in a tense and melancholic experience of cosmic dread and classic psychological survival horror. Searching for dreams inside of a nightmareĪwaken from slumber and explore a surreal retrotech world as Elster, a technician Replika searching for her lost partner and her lost dreams. ![]()
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